Kalen colling ed. 2008
From Pac-Man to Pop Music: Interactive Audio in Games and New Media.
Aldershot: Ashgate.
目次
- Karen Collins "Introduction"
- Part 1 "Industries and Synergies"
- Holly Tessler "The New MTV? Electronic Arts and 'Playing' Music"
- Antti-Ville Karja "Marketing Music through Computer Games: The Case of Poets of the Fall and Max Payne 2"
- Part 2 "Ringtones and Mobile Phones"
- Peter Drescher "Could Ringtones Be More Annoying?"
- Agnes Guerraz and Jacques Lemordant "Indeterminate Adaptive Digital Audio for Games on Mobiles"
- Part 3 "Instruments and Interactions"
- Jesper Kaae "Theoretical Approaches to Composing Dynamic Music for Games"
- Tim van Geelen "Realising Groundbreaking Adaptive Music"
- Norbert Herber "The Composition-Instrument: Emergence, Improvisation, and Interaction in Games and New Media"
- Part 4 "Techniques and Technologies"
- Rob Bridgett "Dynamic Range: Subtlety and Silence in Video Game Sound"
- Leonard Paul "An Introduction to Granular Synthesis in Video Games"
- Part 5 "Audio and Audience"
- Anders Carlsson "Chip Music: Low Tech Data Music Sharing"
- Kristine Jorgensen "Left in the Dark: Playing Computer Games with the Sound Turned Off"
- Peter Schultz "Music Theory in Music Games"
- Erica Kudisch and Tim van Geelen "Annotated Bibliography and Resources"
最終更新:2009年01月25日 14:46