Kalen colling ed. 2008

From Pac-Man to Pop Music: Interactive Audio in Games and New Media.

Aldershot: Ashgate.



目次

  • Karen Collins "Introduction"

  • Part 1 "Industries and Synergies"
    • Holly Tessler "The New MTV? Electronic Arts and 'Playing' Music"
    • Antti-Ville Karja "Marketing Music through Computer Games: The Case of Poets of the Fall and Max Payne 2"

  • Part 2 "Ringtones and Mobile Phones"
    • Peter Drescher "Could Ringtones Be More Annoying?"
    • Agnes Guerraz and Jacques Lemordant "Indeterminate Adaptive Digital Audio for Games on Mobiles"

  • Part 3 "Instruments and Interactions"
    • Jesper Kaae "Theoretical Approaches to Composing Dynamic Music for Games"
    • Tim van Geelen "Realising Groundbreaking Adaptive Music"
    • Norbert Herber "The Composition-Instrument: Emergence, Improvisation, and Interaction in Games and New Media"

  • Part 4 "Techniques and Technologies"
    • Rob Bridgett "Dynamic Range: Subtlety and Silence in Video Game Sound"
    • Leonard Paul "An Introduction to Granular Synthesis in Video Games"

  • Part 5 "Audio and Audience"
    • Anders Carlsson "Chip Music: Low Tech Data Music Sharing"
    • Kristine Jorgensen "Left in the Dark: Playing Computer Games with the Sound Turned Off"
    • Peter Schultz "Music Theory in Music Games"

  • Erica Kudisch and Tim van Geelen "Annotated Bibliography and Resources"

タグ:

文献
最終更新:2009年01月25日 14:46